

In most games, being negative means you can't apply pressure since the defending opponent would be able to act before you as the attacker. Negative meaning the defender can act before the attacker. About On Shield data: The +/- refers to who can act first after an attack hits a shield.Grab after an attack hits your shield takes an additional 4 frames and does not incur Shield Drop.Jumping out of shield takes 3 frames and does not incur Shield Drop.Up B and Up Smash happen instantly out of shield and do not incur Shield Drop.Dropping your shield ( Shield Drop) takes 11 frames.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.It costs $100 a year for the privilege to post an app on the Apple Store. Tornado armor (on ground) was 5-10, now 2-10. Mario hitboxes updated: DAir 16-19 -> 14-17, total frames 44 -> 42, autocancels 33 onward now. BAir total frames 37 -> 35, landing lag 11 -> 8 (on-shield now -3). Jigglypuff hitboxes updated: Jab 2 total frames 19 -> 16.Isabelle hitboxes updated: DSmash range increased.King K Rool hitboxes updated: FSmash active 19-20 -> 19-21.


Updated hitboxes (remember to cache-clear refresh) and frame data (thanks Zelda: Jab and Dair hitboxes updated. Early stats and frame data for Sora are live (thank you, and Zapp Branniglenn).
